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Classcraft

EdTech: K-12
Segments:
Teacher resources; testing and assessment tools
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Product stage:
Early
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Founded in 2013 by brothers Shawn and Devin Young and their father Lauren Young, Classcraft provides a free, online, role-playing game for teachers and students in the classroom. The game can be used with any existing curriculum and contains features found in most games that allow students to level up, work in teams, and earn powers with real-world consequences. As of June 2021, Classcraft was used by more than 8 million students and educators across more than 160 countries and is available in 11 languages.

In May 2023, the company was acquired by Houghton Mifflin Harcourt (HMH) to bring Classcraft's innovative functionality and engineering team into HMH, with the aim of enhancing the customer experience and supporting student engagement. 

Key customers and partnerships

In June 2021, the company partnered with Instructure to integrate its platform with the Canvas learning management system to boost academic engagement and performance.

Fundings and financials

In March 2021, Classcraft raised CAD 4.5 million (USD 3.6 million) in funding for product development, expanding sales and marketing efforts, and increasing headcount. The company’s previous funding was from a USD 7.5 million Series A round in September 2019 to advance research and development and sales efforts.

EdTech: K-12

EdTech: K-12

Key stats
Featured companies
241
Total funding (USD)
18.7 Bn
Total addressable market (USD)
43.7 Bn
Key competitors
 
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Product Overview
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Product Metrics
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Company profile
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Recent Updates

Funding
M&A
Earnings/results
May 31, 2023
Monthly News Summary (May 2023)
EdTech: K-12

Company Brief


HQ location:
165 rue Wellington Nord Suite 220 Sherbrooke QC CAN
Founded year:
2013
Employees:
1-10
Total Funding:
USD 15.4 million
Last Funding
USD 3.6 million, Mar 2021

Funding


Investors


No investor data is available

Funding data are powered by Crunchbase
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