Mynd Immersive (formerly MyndVR) is a MedTech firm focused on digital therapeutics for senior citizens. The firm's solutions are offered to senior living communities, home care agencies, and veteran homes across the US, UK, Canada, and Australia. The company offers a range of products:
1) Mynd Essentials, a library of 100+ curated immersive VR pieces of content, designed to bolster recreational, reminiscence, and distraction therapy for senior citizens.
2) Mynd+, which offers a library of over 250+ interactive therapy pieces of content, including group therapy sessions, access to coordination improvement exercises, and other immersive content.
3) MyndXR (not publicly launched as of February 2024), which seeks to aid therapists facilitate patient rehabilitation via a suite of VR cognitive games and exercise modules, alongside a library of immersive video content for managing pain and anxiety.
4) MyndCare, which offers caregiver training designed for senior living staff. Types of training offered include that for dementia and other modules for supporting patients in terms of wellbeing.
A study conducted by Stanford University found that 83% of senior citizens reported that using Mynd was moderately to extremely beneficial to their relationship with the caregiving staff.
The Mynd Essentials, Mynd+, and MyndXR suites include the HTC Vive Flow glasses, Mynd Immersive CareTablet, and a hard case for device and attachments. The MyndCare suite offers the Mynd Immersive headset to access relevant training modules.
In December 2021, the company acquired VR therapy provider Immersive Cure to aid its healthcare initiatives for senior citizens. As part of the acquisition, the company partnered with MJHS Health System (MJHS) to study how VR can improve the quality of life for its hospice patients, an initiative funded by a grant from TD Bank.
Key customers and partnerships
As of February 2024, the company served 50+ living communities and home-health care providers across North America.
In February 2024, the company partnered with the US Department of Veteran Affairs on a three-year project to develop therapeutic VR content to serve aging Vietnam veterans.
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