All Updates

All Updates

icon
Filter
Product updates
Copresence announces AI avatar rendering to digital avatar generation platform
Metaverse Experience Platforms
Mar 6, 2024
This week:
Product updates
Nintendo ventures into MMOs with new Switch Online game playtest
Metaverse Experience Platforms
Yesterday
Product updates
HP releases texture library for 3D printing with CoreTechnologie 4D Additive
Additive Manufacturing
Oct 21, 2024
Partnerships
Honeywell partners with Google to bring Gemini AI to industrial sector
Smart Factory
Oct 21, 2024
Product updates
xAI launches API for third-party developers to access Grok models
Foundation Models
Oct 21, 2024
Partnerships
Nava Benefits partners with OpenAI to launch AI-powered benefits assistant
Foundation Models
Oct 21, 2024
Product updates
IBM releases Granite 3.0 AI models for enterprise use
Foundation Models
Oct 21, 2024
Partnerships
Honeywell partners with Google to bring Gemini AI to industrial sector
Foundation Models
Oct 21, 2024
M&A
Inflection AI acquires Boundaryless for undisclosed sum to accelerate enterprise AI deployments
Foundation Models
Oct 21, 2024
Industry news
News Corp sues Perplexity AI for alleged copyright infringement
Generative AI Applications
Oct 21, 2024
Product updates
Haiper debuts new video generation model
Generative AI Applications
Oct 21, 2024
Metaverse Experience Platforms

Metaverse Experience Platforms

Mar 6, 2024

Copresence announces AI avatar rendering to digital avatar generation platform

Product updates

  • Copresence, a company specializing in digital avatar creation, announced AI avatar rendering on its platform.

  • The AI avatar rendering feature gives the platform the ability to develop two types of avatars: Computer graphics (CG) avatars and AI-generated avatars. CG avatars are versatile and suitable for game engines, while AI avatars emphasize on photorealism and likeness of users' faces, ideal for XR-based applications and video conferencing.

  • Analyst QuickTake: The avatars generated are similar in quality to those of Apple’s Personas , although it avoids requiring a face scan from the Vision Pro and limitations to video conferencing applications. A key barrier to avatar realism is the modeling of hair physics, which appear to be "stuck" on to a user's head and appear to be unnatural, given current limitations in real-time rendering.  

Contact us

Gain access to all industry hubs, market maps, research tools, and more
Get a demo
arrow
menuarrow

By using this site, you agree to allow SPEEDA Edge and our partners to use cookies for analytics and personalization. Visit our privacy policy for more information about our data collection practices.