ESE Entertainment

Overview
News
Esports?
Product stageSegments
Go-to-Market
?
Esports Infrastructure, Team organizations
?

ESE Entertainment has interests in gaming, media production, and esports. The company generates revenue through media rights, sponsorships and advertising, events and merchandise, and competition earnings. ESE’s esports assets include its professional esports teams (K1CK brand acquired in November 2020) competing in titles such as League of Legends, Apex Legends, FIFA 20, Counter-Strike, and Rocket League. The company also  supports esports leagues and events with physical and digital infrastructure, operates Rocketmania, a major European Rocket League competition, and holds exclusive Polish media rights for the Rocket League Championship Series. 

It also operates a simulation racing unit called Virtual Pitstop (launched more recently in March 2021). Virtual Pitstop is expected to  develop 3D models of real-life racetracks, VR and AR content, initiate R&D on non-fungible token (NFT) applications in sim racing, and organize global digital motorsport events. 

In December 2020, ESE announced a binding share purchase agreement with World Phoning Group Inc. and Encore Telecom Inc. (together, WPG) to expedite ESE’s strategy to establish its presence in the European market and become a global brand. In line with this, the company opened a new broadcast studio in Warsaw, Poland in February 2022. It closed the acquisition of European esports media and production infrastructure company Frenzy in October 2021 (initially announced in September 2021). 

The company’s acquisitions included North American esports production company Bombee America (November 2024) and esports infrastructure provider Digital Motorsports (August 2021).

In FY2023, ESE reported revenue of CAD 19.1 million (~USD 13.6 million), down 38% YoY. However, the company achieved a break-even earnings per share of 0 CAD.

Key customers and partnerships

IIn 2023, ESE partnered with Poznań Game Arena and Metapro to launch the Web3 Game Arena, combining gaming, esports, metaverse, DeFi, and GameFi. Earlier, in October 2022, ESE signed a USD 5 million contract with an unnamed European video game developer for technology and user acquisition services. Additionally, in March 2022, ESE partnered with Cowana Esports, growing its network to over 350 partners by October 2022.

HQ location:
Vancouver BC CAN
Founded year:
2019
Employees:
11-50
IPO status:
Public
Total funding:
-
Last Funding:
-
Last valuation:
-
Key competitors
Filter by the segments to which the disruptor belongs
All Segmentsexpand
 
Loading...
Loading...
Loading...
Loading...
Product Overview
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
Product Metrics
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
Company profile
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...

EDGE Insights

Funding data are powered by Crunchbase
arrow
menuarrow
Click here to learn more
Get a demo

By using this site, you agree to allow SPEEDA Edge and our partners to use cookies for analytics and personalization. Visit our privacy policy for more information about our data collection practices.