Wolf3d

Overview
Activities
News
Metaverse Platforms?
Product stageSegments
Expansion
?
Digital avatars
?

Wolf3D offers a platform to create 3D realistic avatars for metaverse platforms, virtual events, and mobile games and apps using its SDK and API. Its technology is built upon a proprietary database of 20,000 realistic face scans, captured with its professional 3D scanners. Additionally, the company claims that its patent-pending AI tech can be used to create a digital avatar in five seconds.

Wolf3D launched Ready Player Me (July 2021), a cross-game metaverse avatar creation platform for users to explore different virtual worlds with a consistent identity. The platform also offers NFTs that represent wearables for avatars, which can be traded on NFT marketplaces. Furthermore, Ready Player Me offers SDKs for developers to create avatars with animations for their games and apps on Unity, Unreal Engine, web, iOS, and Android. The company also launched PlayerZero (October 2024), offering an interoperable and fully customizable avatar system. 

Notable platform updates include 1) geometry-aware AI texturing for avatar development facilitating accurate mapping of textures onto 3D models, including asset intricacies, such as the positioning of pockets, buttons, and seams (September 2023); 2) Its Premium Skins Catalog allowing developers to offer premium avatar skins based on different brands, for their metaverse platforms (October 2023) and 3) A generative AI copilot to help developers streamline the avatar development process on its Ready Player Me platform. The tool provides guidance throughout the character integration process, addressing inquiries about licensing, technical assistance and performance optimization (August 2023).

The company’s platform is free to all developers for non-commercial use, with the company generating revenue via brand collaborations.

Key customers and partnerships

As of January 2024, Ready Player Me was used by over 10,000 developers and was integrated to over 9,000 games such as Spatial, HiberWorld and VRChat.

In 2023, the company partnered with Warner Music Group, Universal Music Group’s Bravado, Rovio’s Angry Birds, McLaren Racing, and The Voice to offer premium assets for sale.

Funding and financials

In August 2022, Ready Player Me raised USD 56 million in a funding round led by Andreessen Horowitz, with participation from notable investors such as David Baszucki (cofounder, Roblox), Justin Kan (cofounder, Twitch), and Kevin Hart’s Hartbeat VenturesD. At the time, the company had plans to scale its system to make it more flexible for developers, create new tools for developers to monetize avatar assets, and tools for individual creators to participate in its avatar marketplace.

HQ location:
Mercury #48D Kozerki POL
Founded year:
2014
Employees:
11-50
IPO status:
Private
Total funding:
USD 13.0 mn
Last Funding:
USD 13.0 mn (Series A; Dec 2021)
Last valuation:
-
Key competitors
Filter by the segments to which the disruptor belongs
All Segmentsexpand
 
Loading...
Loading...
Loading...
Loading...
Product Overview
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
Product Metrics
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
Company profile
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...
-
Loading...
Loading...
Loading...
Loading...

EDGE Insights

Funding data are powered by Crunchbase
arrow
menuarrow
Click here to learn more
Get a demo

By using this site, you agree to allow SPEEDA Edge and our partners to use cookies for analytics and personalization. Visit our privacy policy for more information about our data collection practices.