Analyst takeXR: In terms of software updates, 2023 saw startups in the space augmenting their products with GenAI features. Content creation dominated use cases (virtual world and asset generation as well as AR game object creation). This comes as no surprise, given the sector's roots in entertainment applications. However, GenAI feature incorporation for the quarter included a more varied mix, such as enterprise-focused applications including the integration of AI assistants.On a hardware front, Varjo’s enterprise-focused XR-4 mixed reality headset series was at the forefront of device launches for the quarter. The XR-4 Focal Edition seeks to solve a key pain point in mixed/augmented reality—the vergence accommodation conflict. This results in an improper focus on mixed reality objects, given that object depth is improperly simulated. Notably, the base version of the XR-4 comes at half the price of its predecessor, the XR-3, likely to cater to firms with tighter budgets.MEP: Animoca Brands’ The Sandbox platform focused its efforts on building an environment conducive to the creation of UGC, a staple of what propelled Fortnite Creative and Roblox to the forefront of the sector.
Analyst takeXR: Product development-related partnerships rebounded from last quarter, focused on improving headset quality, as some manufacturers aim to compete with Apple’s upcoming Vision Pro headset in 2024. Notably, BMW’s partnership with Varjo to create a mixed reality racing track using the latter’s M4 vehicle showcased the premise for XR applications in the auto tech sector.MEP: The sector’s sharp YoY decline in funding had not diminished interest by brands in launching experiences on certain metaverse platforms. Specifically, Roblox and Fortnite Creative collectively accounted for more branded virtual world launches (86) than all other popular MEPs combined (accounted for 67 brand launches) across the year. The strong preference for Roblox and Fortnite Creative is showcased in their high player count numbers and platform updates to incentivize the creation of UGC.
Analyst takeXR: Aonic acquired nDreams in November 2023; it previously held a minority stake in nDreams worth USD 35 million in March 2022. This corresponds with positive sentiment observed for VR game development prospects, with multiple companies raising funds during the quarter.BehaVR’s merger with FernVR broadened the company's strategy to VR-based chronic pain management solutions from cognitive-behavioral VR therapy. The latter was previously a focus for BehaVR with its OxfordVR merger in December 2022.MEP: Despite the relatively cheap valuations for many MEPs following a downturn of funding in 2023, M&A activity for the sector during the quarter was absent. Companies instead focused on organic growth via platform updates in a bid to regain consumer interest.
Analyst takeXR: The sector's funding levels saw a rebound, backed by AR smart glass manufacturer Rokid’s USD 112 million funding round. While the round was the largest for the year, it pales in comparison to mixed reality headset manufacturer Magic Leap’s USD 500 million round in October 2021, indicating a tempering of investor expectations for the sector.MEP: Funding levels dropped to their lowest since we initiated coverage of the sector in Q4 2022. The sector faced numerous headwinds over the year, such as the recent knock-on effects of the former CEO of Binance pleading guilty to violating US anti-money laundering laws. Despite this, native tokens on popular MEPs such as The Sandbox and Decentraland surged over the quarter. This is attributable to reported upcoming regulatory approval for major investment firms in offering spot bitcoin exchange-traded funds, democratizing investor access to cryptocurrency.
By using this site, you agree to allow SPEEDA Edge and our partners to use cookies for analytics and personalization. Visit our privacy policy for more information about our data collection practices.