Wearable Tech

From counting steps to saving lives and beyond

Overview

Wearable technology refers to electronic devices designed to be worn on the user's body to monitor set parameters. These devices are equipped with sensors, processors, and connectivity features that enable them to collect data and perform various functions such as tracking, analyzing, and transmitting personal data. Often paired with software, a wearable can take many forms - wristwatches, waistbands, head-mounted devices, and even clothing. 

Wearable devices are commonly known for their application as fitness trackers and wellness monitors. However, the same technologies are now being tested or at an early stage for more advanced applications ranging from diagnosing and treating chronic diseases to assuring safety in industrial settings. 

*Note: Additional sections (such as market sizing, and incumbents) can be provided on request

Use cases


When wearable devices first came around, they were predominantly used for fitness and wellness-tracking purposes. However, the same technologies are now being tested or are in the early stages for more advanced functions. Among other areas, the application of wearable devices in healthcare is becoming a popular use case. Often, wearable devices are used to monitor health conditions either at the point of care or even remotely. However, with advances in technology, wearable devices are now being used to diagnose, prescribe medications, and administer treatments to patients. Notably, such applications often require regulatory approvals.

Wearables are also being used in industrial settings to train workers, monitor and improve workflow efficiency, and reduce injuries, and we are now seeing more use cases in the entertainment industry, particularly in areas such as gaming, music, and photography.

We have identified key Wearable Tech use cases below:

The Disruptors


Funding History

Notable Investors


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Overview

Wearable tech refers to electronic devices that can be worn as accessories to track, analyze, and transmit personal data. Often paired with software, a wearable can take many forms—headbands, wristwatches, waistbands, skin patches, and even clothing. Wearable devices date back to the 1970s when calculator wristwatches by Pulsar and Sony Walkmans were introduced. The early 2000s saw a breakthrough in the market with the introduction of the SPOT smartwatch by Microsoft (even though it was discontinued back in 2008) and a wearable underwater camera by GoPro.
Wearables are equipped with motion sensors and microprocessors that can capture vast amounts of data and sync that information with mobile or other electronic devices for analysis and insights.
These can be broadly grouped as 1) non-implantable, 2) external, and 3) implantable. Most wearables currently in the market fall under the non-implantable category. These devices and external devices mainly use rechargeable batteries, while implantables mostly use non-rechargeable ones.

Categorization of wearables

Wearable Tech: Key segments

However, we exclude the following areas when selecting companies for this industry:

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