Metaverse Experience Platforms

Unfolding the internet's next chapter

Overview

The metaverse is an integrated network of interactive and persistent virtual worlds that is considered to be the next universal iteration of the internet. The concept is centered around delivering a greater immersive experience through additional dimensions (e.g., enhanced interactions via VR/AR and haptic solutions) to interact with information and other users. The metaverse experience platforms refer to interactive and persistent virtual worlds/environments that are hypothesized to integrate and form the user-experience layer of the metaverse, facilitating activities such as collaborative remote working, education/training simulations, gaming, and social interaction.

Although the metaverse concept calls for the interoperability of all platforms, until recently, they operated in relative isolation. The creation of open standards to solve the issues associated with the interoperability of digital assets and identities across platforms are still a work in progress. Metaverse experience platforms are enabled via core technologies such as extended reality, the blockchain, cloud/edge computing, and 5G. Furthermore, the growing share of Gen Z consumers and their income levels, monetization opportunities for creators, and significant enterprise interest are likely to drive the industry forward.

Industry Updates

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Market Sizing

The US Metaverse Experience Platforms market could reach USD 6.6 billion–12.6 billion by 2028

Conservative case

USD 0.0 Bn

Base case

USD 0.0 Bn

Expansion case

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Use cases


There was a notable surge in metaverse activity between 2020 and 2022 with brands from various industries, particularly consumer discretionary, consumer staples, and information technology, launching experiences on popular platforms. This included the textiles, apparel and luxury goods, personal products, and software subsegments for their respective industries. 

The primary use cases revolved around marketing and remote work, as the metaverse offered a unique opportunity for brands to engage younger demographics through immersive experiences and virtual spaces that facilitated remote collaboration, enhanced team cohesion, and streamlined communication efforts.

We have identified key MEP use cases below:

Market Mapping


Disruptors in the industry operate in six distinct segments, with a majority of the startups being concentrated in the social gaming and pure-play social platforms segments. They are also the two highest-funded segments (April 2024), as they have been growing for relatively longer, offering traditional gaming and virtual social experiences before becoming metaverse contenders. 

The social gaming platforms segment has significant incumbent activity, led by brand launches on Meta’s Horizon Worlds platform and Epic Games’ Fortnite Creative. Incumbents also have a notable presence in the Work platforms segment, which includes Meta’s Horizon Workrooms platform and Microsoft Mesh (offered through its Teams software).

The Disruptors


The metaverse experience platforms landscape is currently dominated by disruptors that offer social gaming experience s in terms of the number of players and users, as well as total funding. User-generated content (UGC) plays a major role in social gaming platforms as it enables them to feature new in-game assets and experiences at scale and incentivize users/creators through monetization opportunities. ​​

Roblox, with more than 68 million daily active users as of 2023, has grown organically as a gaming platform (since 2004) and is currently a leading metaverse platform. Other notable players in the space include Animoca Brands’ The Sandbox platform and Decentraland, although the platforms registered a decline in users as investor interest in the sector waned after the crypto winter.

Metaverse experience platforms for enterprise use cases primarily consist of companies that offer meeting and collaboration services (e.g., Gather, RemoteBridge and Mytaverse). Additionally, Wave remains prominent in the virtual events segment. Notable players in the digital avatar segment include Genies and Wolf3D (Ready Player Me creator).

Funding History

Competitive Analysis


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Incumbents


Meta is the leading player in the space, with its flagship Horizon Worlds platform offering social gaming experiences and virtual events. The company also has a presence in the work platforms segment via Horizon Workrooms and the digital avatars segment via the Meta Avatars Store. Other notable metaverse work platforms include Microsoft Mesh and Amazon’s AWS Cloud Quest. Additionally, NVIDIA offers its Avatar Cloud Engine (ACE) for the creation of digital avatars.

The vast majority of incumbent partnerships is related to the social gaming platforms segment, with brands partnering to launch virtual worlds in the metaverse. Acquisitions for the sector remain sparse, although this notably includes Microsoft’s acquisition of Mojang (September 2014) for USD 2.5 billion.

In House Development
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Notable Investors


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Overview

The metaverse: Stepping into a new immersive world wide web 

The metaverse is an integrated network of interactive and persistent virtual worlds. It is expected to replace the current iteration of the internet as well as some elements of real life, with an infinite number of users interacting with each other via digital avatars. Such an interoperable network is complex and consists of four distinct layers, which include core enabling technologies such as extended reality, the blockchain (consumer and enterprise), cloud/edge computing, 5G, and developing technologies such as 6G. This industry hub focuses exclusively on the “experience” layer of the metaverse, which consists of the interactive and persistent virtual worlds (metaverse experience platforms) the end-users interact with.

The metaverse layers

MP_Diagram_1
Source: “Building the Metaverse,” Jon Radoff
While many of today’s interactive virtual worlds (e.g., Second Life, Roblox, EVE Online) have been in operation for a while, the metaverse concept calls for the interoperability of these platforms to enable users to switch between platforms swiftly, along with their unique identity and digital assets. However, until recently, these platforms operated in relative isolation, which led prominent developers in the industry, including Meta, Nvidia, Unity, Microsoft, and the World Wide Web Consortium (W3C) to jointly create the Metaverse Standards Forum in June 2022. It aimed to create open standards to solve the issues associated with the interoperability of digital assets and identities across platforms. The Metaverse Standards Forum claims that over 1,800 member organizations across these layers are working on building an open metaverse, as of October 2022.

The metaverse expands beyond the bounds of virtual reality

The metaverse and virtual reality are sometimes used interchangeably and its definition varies across companies and individual developers, as the metaverse is still a developing concept. For instance, Meta’s plans to create a metaverse do not seem to prioritize Web3 concepts such as decentralization, despite advocating for an open and interoperable metaverse built by many developers. In contrast, Web3-focused developers believe in a metaverse built using open-source tech, centered around Web3 concepts such as decentralization, user ownership of data, and NFTs.
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